CS:GO Hack 11/01/16 Internal/External Customizable Multi-Hack

VAC STATUS: UNDETECTED
Aimbot:
ActivationKey(int) - VirtualKey code of button that activates the aimbot
EnableFire(1 or 0) - Enable/disable auto firing when the aimbot is active(only full auto weapons).
EnableRandomPitchRecoilReductionFactor(1 or 0) - Enable/disable a random value to be generated and used as recoil reduction for recoil on the pitch axis
EnableRandomYawRecoilReductionFactor(1 or 0) - Enable/disable a random value to be generated and used as recoil reduction for recoil on the yawaxis
EnableTimeout(1 or 0) - Enable/disable a timeout in milliseconds for the aimbot
Enabled(1 or 0) - Enable/disable the aimbot entirely
IgnoreShotCount(int) - The number of shots before the aimbot is activated
MaxRandomPitch(float, 2.0 for perfect compensation) - The maximum value for randomly generated pitch axis recoil reduction
MaxRandomYaw(float, 2.0 for perfect compensation) - The maximum value for randomly generated yaw axis recoil reduction
MinRandomPitch(float, 2.0 for perfect compensation) - The minimum value for randomly generated pitch axis recoil reduction
MinRandomYaw(float, 2.0 for perfect compensation) - The minimum value for randomly generated yaw axis recoil reduction
TargetJumpingPlayers(1 or 0) - Enable/disable the targeting of jumping players
SmoothPercent(float, 1 to 99) - The percentage of how smooth the aimbot should aim
StaticPitch(float, 2.0 for perfect compensation) - A static value for pitch axis recoil reduction
StaticYaw(float, 2.0 for perfect compensation) - A static value for yaw axis recoil reduction
TargetBone(int) - The index of which bone of the playermodel the aimbot should aim at
Timeout(int) - The time in milliseconds that the aimbot is active for before timing out

Triggerbot:
ActivationKey(int) - VirtualKey code of button that activates the triggerbot
EnableTimeout(1 or 0) - Enable/disable a timeout in milliseconds for the triggerbot
Enabled (1 or 0) - Enable/disable the triggerbot entirely
FirstShotDelay(int) - The delay in milliseconds before the first shot is fired
FollowUpDelay(int) - The delay in milliseconds between each shot
Timeout(int) - The time in milliseconds that the triggerbot is active for before timing out

Esp:
DrawEnemyBones(1 or 0, NOT YET IMPLEMENTED) - Enable/disable the drawing of enemy skeleton
DrawEnemyBox(1 or 0) - Enable/disable the drawing of enemy box
DrawEnemyHealthBar(1 or 0) - Enable/disable the drawing of enemy healthbar
DrawEnemyNameText(1 or 0) - Enable/disable the drawing of enemy name
DrawEnemySnapLines (1 or 0) - Enable/disable the drawing of enemy snaplines
DrawFriendlyBones(1 or 0, NOT YET IMPLEMENTED) - Enable/disable the drawing of friendly skeleton
DrawFriendlyBox(1 or 0) - Enable/disable the drawing of friendly box
DrawFriendlyHealthBar(1 or 0) - Enable/disable the drawing of friendly healthbar
DrawFriendlyNameText(1 or 0) - Enable/disable the drawing of friendly name
DrawFriendlySnapLines(1 or 0) - Enable/disable the drawing of friendly snaplines
DrawRecoilMarker(1 or 0) - Enable/disable the drawing of recoil crosshair
EnableTargetBoneHighlight(1 or 0, NOT YET IMPLEMENTED) - Enable/disable the highlight of the currently targeted enemy skeleton
EnableTargetBoxHighlight(1 or 0) - Enable/disable the highlight of currently targeted enemy box
EnableTargetSnapLineHighlight(1 or 0) - Enable/disable the highlight of currently targeted enemy snapline
Enabled (1 or 0) - Enable/disable the esp entirely
EnemyBoxColor(ARGB Color) - The color of enemy box
EnemyBoxLineWidth(float) - The width of enemy box lines
EnemyBoxOutlineColor(ARGB Color) - The color of the enemy box outline
EnemyBoxOutlineWidth(float) - The width of enemy box outline
EnemyHealthBarBackColor(ARGB Color) - The back color of the enemy healthbar
EnemyHealthBarFrontColor(ARGB Color) - The front color of the enemy healthbar
EnemyHealthBarOutlineColor(ARGB Color) - The color of the enemy healthbar outline
EnemyHealthBarOutlineWidth(float) - the width of enemy healthbar outline
EnemyHealthBarWidth(float) - the width of enemy healthbar
EnemyNameOutlineTextColor(ARGB Color) - The color of the enemy name outline
EnemyNameTextColor(ARGB Color) - The color of the enemy name
EnemySnapLineColor(ARGB Color) - The color of the enemy snapline
EnemySnapLineOutlineColor(ARGB Color) - The color of the enemy snapline outline
EnemySnapLineOutlineWidth(float) - the width of enemy snapline outline
EnemySnapLineWidth(float) - the width of enemy snapline
FriendlyBoxColor(ARGB Color) - The color of the friendly box 
FriendlyBoxLineWidth(float) - the width of friendly box lines
FriendlyBoxOutlineColor(ARGB Color) - The color of the friendly box outline
FriendlyBoxOutlineWidth(float) - the width of friendly box outline
FriendlyHealthBarBackColor(ARGB Color) - The back color of the friendly healthbar
FriendlyHealthBarFrontColor(ARGB Color) - The front color of the friendly healthbar
FriendlyHealthBarOutlineColor(ARGB Color) - The color of the friendly healthbar outline
FriendlyHealthBarOutlineWidth(float) - the width of friendly healthbar outline
FriendlyHealthBarWidth(float) - the width of friendly healthbar
FriendlyNameOutlineTextColor(ARGB Color) - The color of the friendly name outline
FriendlyNameTextColor(ARGB Color) - The color of the friendly name
FriendlySnapLineColor(ARGB Color) - The color of the friendly snapline
FriendlySnapLineOutlineColor(ARGB Color) - The color of the friendly snapline outline
FriendlySnapLineOutlineWidth(float) - the width of friendly snapline outline
FriendlySnapLineWidth(float) - the width of friendly snapline
RecoilMarkerColor(ARGB Color) - The color of the recoil crosshair
RecoilMarkerLineWidth(float) - the width of recoil crosshair lines
RecoilMarkerOutlineColor(ARGB Color) - The color of the recoil crosshair outline
RecoilMarkerOutlineWidth(float) - the width of recoil crosshair outline
RecoilMarkerSize(float) - the size of the recoil crosshair
RecoilMarkerType(1 = circle, or 2 = crosshair) - the type of recoil crosshair
TargetEnemyBoxColor(ARGB Color) - The color of the currently targeted enemy box
TargetEnemyBoxLineWidth(float) - the width of currently targeted enemy box lines
TargetEnemyBoxOutlineColor(ARGB Color) - The color of the currently targeted enemy box outline
TargetEnemyBoxOutlineWidth(float) - the width of currently targeted enemy box outline
TargetEnemySnapLineColor(ARGB Color) - The color of the currently targeted enemy snapline
TargetEnemySnapLineOutlineColor(ARGB Color) - The color of the currently targeted enemy snapline
TargetEnemySnapLineOutlineWidth(float) - the width of currently targeted enemy snapline outline
TargetEnemySnapLineWidth(float) - the width of currently targeted enemy snapline

Bhop:
BhopSettings.Enabled(1 or 0) - Enable/disable bhop
BhopSettings.ActivationKey(int) - VirtualKey code of button that activates the bhop

Controls:
Control+F1 to reload the settings
Control+F2 to close the hack


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